Csikszent Mihalyi
DUST University Ivy League
181
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Posted - 2013.09.14 12:50:00 -
[1] - Quote
Well first of all, DUST has mouse support and whatever you think about that decision, removing it now would probably do more harm than good.
As somebody who grew up with KB/M on PC games, when we used to laugh about anybody attempting to play with a joystick, I find it very hard to believe that sticks can be competitive. However, I have seen some impressive COD gameplay with sticks, so perhaps the gap isn't necessarily as huge as it used to be.
That said, while I'm not an expert on stick controls, they do seem pretty bad to me in DUST. Part of the issue might just be the large deadzone of the DS3, which isn't known to be the greatest controller for FPS. The DS4 should improve the situation quite a bit.
But also, max sensitivity is really low, and there is very little acceleration. I see people turn a LOT faster in COD, without losing a lot of accuracy. I also tried BF3 (since it came free with PS+), and noticed that I could turn a lot faster even at medium sensitivity settings, while still having some control for fine aiming by making only minor stick adjustments. Yes, the exponential acceleration is hard to get used to, but I don't understand why CCP isn't going down that route if it clearly works for other popular console FPS. Then again, like I said, I don't know much about gamepad controls...
As for the mouse controls, it's no secret that I believe they are perfectly fine (whenever the game runs smoothly). I think one reason so many people think they suck is that they are only used to using the mouse on PC games, without realising how crappy 30 FPS really are (with vsync...). Yes I am sensitive to it too, and it's annoying, but saying that mouse controls are gimped is such hyperbole. While we can't do super fast instant twitching, neither can the DS3, and a good mouse player is still going to have better accuracy.
Also the insinuation that ADS sensitivity is now higher than hip fire is pretty stupid, since it can be easily refuted by doing a full turn with and without ADS and comparing how fast your mouse moved (if it didn't move far enough to be measured, your sensitivity is too high to play properly anyway...). ADS was super slow in 1.3 to the point of being unusable, so now that it's fixed, it's understandably a huge shock for those who got used to it. It probably would have been smarter for CCP to make this change at the same time as introducing separate sensitivity settings to ease the transition, but anyway... The new settings are definitely the better default.
I don't deny that I have an advantage thanks to KB/M, but I also think that the mouse is pretty much at the limit of what's possible now (without increasing FPS), while the DS3 still has a lot of room for improvements. Ultimately I think it's cool that we can choose our favourite input device. There is no such thing as a fair fight in DUST anyway, so as long as mouse users aren't completely walking all over everybody else (which I don't think will happen), I think the best thing to do is to relax, enjoy the game, and do the best with what we got.
And just like I respect somebody more for being good with militia gear, I also respect somebody more for being good with a gamepad. Aim assist hasn't changed anything about that for me. I wish we could all coexist in peace. :) |